06. March 2007 · Comments Off · Categories: Second Life

Second Life is an incredibly boring “game”. And keep in mind when I say this, I’m not a gamer at all, so I can just imagine how boring Second Life must seem to hardcore action gamers. Not much happens in a sense. You end up walking around quite a bit, and the most agressive characters you’ll run into are the “landlords” who make up the game. Now in real life a landlord is one scary creature, but a game where you can’t even shoot them is bound to frustrate some.

Even “Entropia Universe” which is a predecessor to Second Life has many of the features of other MMORPGs. Now, my understanding is that there are a number of combat scenarios available to players in Second Life, but nothing that is clearly available for a casual player. This is no big deal to me, but I imagine it’s probably a big problem for many. Most people will probably not delve that deeply into the 3D creation tools, so they’ll be likely to “wander around”.

Once you’ve sat in one or two “camping chairs” you almost immediately try and think of better ways to get paid. What those ways are, aren’t always obvious. We’ll look into this issues in more details in coming posts.

02. March 2007 · Comments Off · Categories: Second Life

After about a week of playing Second Life, I’ve noticed one thing that seems odd to me. Despite all of the press concerning the game, the number of “new players”, and even the lag, you get the impression that there’s a ton of people playing the game. Yet, in-world, I rarely find too many people in one population center.

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27. February 2007 · Comments Off · Categories: Second Life

I happened to log in and try out Second Life recently, and I was very impressed with the online environment they’ve created. Coming from an internet marketing background, I really like how they’ve set up many of the elements of the “game” and I’m fascinated about making “Linden Cash” in the micro economy.

The learning curve for Second Life is steep

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